Seeing as a small group of players here have gotten into a D&D kick, I decided that a sticky
on this subject was in order. Welcome one and all to my D&D Q&A! Now before we begin, I
want to stress that there is NO WRONG way to play D&D, thats one of the best qualities about
this game. It's an every expanding, ever evolving game that has limitless possibilities! Now
there are mistakes that you can make playing, but they still aren't technically wrong.
My general knowledge on D&D is extensive, but I'm particularly adept at story telling,
campaign creation, game mechanics and monster creation but I'll answer any question
you might have to the best of my abilities. Let's dive on in with a few questions that
Pengy wanted answered.
How do you play?Rolling DiceDungeons & Dragons was built around what is now known as the D20 system. Every action
you attempt to make in D&D is resolved through the use of dice. The type of dice are as follows:
d4, d6, d8, d10, d12, and d20. These are the staple dice in dnd, but other games will also use
d30 and d100's.
Character ActionsWhenever your character attempts an action, you roll a d20. The higher the roll, the better the
chance of success. There are three basic types of action: Attack rolls, Skill Checks and Ability
Checks
Attack Roll: Pretty straight forward to understand. This is a roll one makes when attacking
an opponent to determine if they succeed or not.
Skill Check: A skill check is used when a character attempts to use one of their learned
skills successfully or not.
Ability Check: Ability checks are used to determine the success of an action that has
no specific skill readily applies.
Saving Throw: Similar to the other rolls, saving throws are made to avoid certain dangers,
such as a trap. Or to lessen certain types of damage.
To determine a success, you roll a d20, add any corresponding modifiers and compare it to the
target number. If the result is equal to or exceeds the target number, then the the action succeeds.
Source ReferenceRolling Dice:
http://www.dandwiki.com/wiki/SRD:BasicsStandard Actions:
http://www.dandwiki.com/wiki/SRD:Standard_ActionsThe DndWiki:
http://www.dandwiki.com/wiki/SRD:System_Reference_DocumentWhat are the rules on multi-classing?This is a pretty tough question to answer, really. I find tons of mentions of an EXP
penalty to multiclass characters, but I can't find anything directly pertaining to the
rules themselves. From what I gather, after Level 5, multiclass characters who aren't
EVEN in their multiple classes begin taking an EXP penalty in increments of 20% x
the number of classes that they have. Everyone generally tends to ignore the EXP
and Multiclass penalties in general. The one penalty me and my friends used was a
Skill Point penalty, where we'd spend 1 point to get half a rank in a skill, which means
it took 2 skill points to gain a single rank.
The closest thing I did get to finding a definitive explanation of a multiclass penalty
system was one for Never Winter Nights 2. You can find the page
here.What does "Flat-footed" and "Touch" mean in AC?Flat-footed and Touch are both variants of your AC score. Flat-footed is used when your
player is caught off guard or whenever they aren't properly able to react to a situation.
Player's begin combat Flat-footed. A flat-footed character loses their Dexterity Bonus
to their AC and cannot make attacks of opportunity.
Touch Attacks are attacks that disregard armor, including shields an natural armor.
Touch attacks can be ranged or melee in nature. When you are targeted to a Touch
attack, you do not get any bonuses from any sort of armor to your AC score.
Say I play a Barbarian. Do I really have to play in-character?That depends on the group. I know a lot of people wouldn't actually go in-depth with their
player class, but typically you should at least keep their role in mind. A barbarian isn't all
that great when it comes to book smarts, but they're unparalleled geniuses on the battle
field. So what if you can't read or write? You don't have to to know how to split an Orc's
skull open in 4 and jello ways!
Play the character any way you see fit, it is your character, however, if you intend to act
out of character, be sure it's ok with your dungeon master and the other players before
you start making you barbarian start quoting Shakespeare.
What are Character Traits & Flaws?Traits and Flaws are a fun little mechanic that can give your character depth and personality
while effecting game play in some manner. Some traits and flaws can be beneficial or harmful.
Traits and flaws are optional game mechanics but are most generally ignored during game play.
Generally players are allowed to take on 2 traits, 2 flaws or 1 of each at character creation.
Some DM's will allow you to take multiple traits so long as you take on as many flaws.
There is a similar mechanic in D20 Modern/Future called Mutations. The way it works is that
players gain Mutation Points by taking a number of "drawbacks." Drawbacks are essentially
flaws, a penalty as you will. Depending on the severity of the drawback, the more MP you get
for it, which can be spent on a number of mutations that offer beneficial traits, such as acidic
spit or blood, claws and fangs, or wings. I've been working for a long time to use this table
in making a true-to cannon version of the T and G-virus for my RE campaign. ;3
How does killing and dieing work?A dying character is unconscious and near death. She has –1 to –9 current hit points.
A dying character can take no actions and is unconscious. At the end of each round
(starting with the round in which the character dropped below 0 hit points), the
character rolls d% to see whether she becomes stable. She has a 10% chance to
become stable. If she does not, she loses 1 hit point. If a dying character reaches
–10 hit points, she is dead. ~ D&D Wiki
Death is handled in many different ways depending on the group. Some players like
to make death a permanent aspect. Some players will allow you to revive at the cost
of some of your current EXP. Some DM's may use the character's death as a plot
device for their next quest. The possibilities are endless, really.
I believe that's enough for the first post, without further delay, lets get this thread rolling!
Birkin's table of awesomesauce resourcesLink:
D&D 3.5 System Resource DocumentLink:
d20 Modern & Future System Resource DocumentThese two SRD's (System Resource Document) are perfect for beginner and intermediate
players alike. They contain all of the information one will need to begin playing D&D in
either of the settings. They AREN'T for the 4'th edition, just thought I should point that
out.
Link:
Wizard's Dice RollerA nifty little browser-based die rolling tool, comes in the standard array of dice needed to play
D&D, D20 Modern, or any other game that requires a dice.
Link:
D&D WikiaAnother good source of information is the D&D WIkia. It contains mostly info for 3.5e
but also has content for Modern, 4e and a vast amount of homebrew content. There's
something for everyone.
Link:
Kencyclopedia - Monster GeneratorThis is a tool I used way back when to create monsters. If you don't have a good
understanding of how to make your own monsters, but want something unique for
your campaigns, then look no further. This tool is very easy to use but as far as I
know its for 3.5 only.
Link:
Giant In The Playground - D20 Modern Resident EvilYou may find some similarities to my d20 take on Resident evil and this one here.
However, they are strictly coincidental. I found this puppy about a year ago or so
ago, before I put D&D on hiatus, so I haven't looked over it much. I'll have to
change that.
Link:
RPG City Map GeneratorI came across this little gem just tonight! It's a simple, downloadable program that
creates random city maps for your games. Couple this with Myth-Weavers City Generator
and you have a great city setting for your adventures! You can control many aspects of
creating your map, such as the size and type of city, such as medieval or European maps,
to modern u.s style maps. This is great for modern and fantasy settings. You can even
save the map in a bmp file and go on to edit it further, allowing you to print it out. The
only major problem with it is that it appears to have been abandoned by its owner, as the
last update for it was back in 2008.
Link 2:
Inkwell Ideas Random City GeneratorUnlike the program above, Inkwell Idea's generator operates from the browser, so right
off the bat, if you have a slow or unstable internet connection, you might have a few minor
problems. Aside from a small bit of lag, the thing works out pretty well and generates some
neat little maps.
Link:
Inkwell Ideas Random Magic Shop Stock GeneratorWhile there are an infinite number of random treasure generators out there, this gen was
made specifically for populating a Magic Shop with a random number of magical items. It's
not bad, all things considered but relies solely on the SRD, but thats fine! It's perfect for
creating shops on the fly. Now, if I can only find a gen for normal weapons and items to
populate other shops.