This is just something I threw together for fun. I've tried for a long time to figure out how
to effectively make pokemon into D&D but never could come up with anything to settle my
needs for it, until now. I'm fairly happy with the results and intend to post the template
on one of the D&D wiki's so that others can follow my example. I'll be sharing with you
here the pokemon type template, a sample pokemon, and some other information to
help you make your own pokeon, too.
Pokémon Type: Pokémon are wondrous creatures that exist in the Pokémon Universe.
They come in many different shapes, sizes and species, but are mostly categorized by
their various sub-types.
Features: A Pokémon has the following features:
- 10-sided Hit Dice.
- Base Attack Bonus equal to 1/2 total HD
- Good Fortitude, Reflex and Will Saves
- Skill Points equal to (2+ INT Modifier, minimum of 1) per Hit Dice with quadruple skill points for
the first Hit Dice.
Traits: A Pokémon possess the following traits unless otherwise noted in
their pokedex entry.
-- 1 or more Subtypes (No more than 2.)
-- 1 Ability (As noted by entry, chosen at random if more than 1 is optional)
-- 1 Nature (chosen at random)
-- Proficient with its natural and simple weapons. And any weapons or
any weapons it is described as using.
-- Proficient with whatever type of armor it is described as wearing.
Pokémon not described as wearing armor are not proficient with armor.
Pokémon are proficient with shields if they are proficient with any
form of armor.
-- Proficient with whatever held item they are described as possibly holding.
-- Pokémon Eat, Sleep & Breathe
Bulbasaur
Small Pokémon (Grass, Poison)
Hit Dice: 5d10+6 (32 Hp)
Initiative: +1
Speed: 20 feet (4 squares)
Defense: 15 (+1 Dex, +2 Size, +2 Natural), Touch, Flat-footed
Base Attack/Grapple: 2/-1
Attack: Melee +4, Ranged +4
Full Attack: -
Space/Reach: 5’ft/5’ft
Special Attacks: Tackle, Growl, Magical Leaf
Special Qualities: Ability: Overgrow, Nature: Serious, Weakness (x2): Fire, Flying, Ice, Psychic.
Resistant (½): Fighting, Water, Grass, Electric. Pokemon Traits, Grass Traits, Poison Traits.
Saves: Fortitude +6, Reflex +6, Will +5
Abilities: Strength 11, Dexterity 13, Constitution 14, Intelligence 4, Wisdom 12, Charisma 10.
Skills: Hide +7, Spot +7, Listen +7, Move Silently +7
Feats: Alertness
Environment: Temperate Forests
Organization: Solitary, Pair, or Grove (4-6)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 16 (Ivysaur), 32 (Venusaur)
Level Adjustment: None
Attack Template
Attack Name
Category: Physical / Type
Rank: , Learn Dc: , Time:
Components: , Range: , Target: , Area:
Duration: , Saving Throws: , PP:
Special Qualities
Overgrow (Sp): When a Pokémon with Overgrow uses a Grass-Type, the attack damage
will increase by 1.5x if the user has less than or equal to 1/3 of its maximum remaining Hp.
Overgrow has no use outside of battle.
Grass Type: Grass type Pokémon are one of seventeen different types. They’re most
commonly characterized by having plant-like physical appearances that work like a kind
of camouflage.
Traits: Grass Types have the following traits unless otherwise noted in their creature
entry.
-- Weakness (x2 damage) to the following types: Flying, Fire, Ice, Poison, Bug. Damage from
more than one weakness stack.
-- Resistance (½ damage) to the following types: Grass, Ground, Water, Electricity.
-- Immunity to the following types: None
Poison Type: Poison Type Pokémon are one of seventeen different types. They’re characterized
By usually being brightly colored which act as a warning to others that they are poisonous in
some manner.
Traits: Poison Types have the following traits unless otherwise noted in their creature
entry.
-- Weakness (x2 damage) to the following types: Psychic, Ground. Damage from more than
one weakness stacks.
-- Resistance (½ damage) to the following types: Bug, Poison, Fighting, Grass.
-- Immunity to the following types: None
Attacks
Tackle
Category: Physical Melee / Normal Type
Rank: 5 (D-Class), Learn Dc: 15, 2 Success, Time: Instant
Components: Mobility, Range: Close Target: 1 opponent, Area: -
Duration: 1 move action, Saving Throws: None, PP: 35
The Pokémon charges at the opponent and crashes into it with a full-on
Tackle, dealing 1d4* plus the Pokémon’s Strength and Size modifiers as
damage. *The base damage for this attack is determined by the Pokemon
Size.’
Growl
Category: Other / Normal Type
Rank: 1 (D-Class), Learn Dc: 15, 2 successes Time: Instant
Components: Vocal, Range: 30‘ft Cone, Target: All in range, Area: Medium
Duration: 1 attack action, Saving Throws: None, PP: 40
The Pokémon growls cutely at its opponent and rolls a Bluff check (DC is
½ opposing Pokémon’s HD + Size Modifier + Charisma Modifier). If successful,
the opposing Pokémon takes a -1 penalty to all attacks until switched out or
fainted.
Magical Leaf
Category: Special Ranged / Grass Type
Rank: 5 (C-Class), Learn Dc: 15, 3 successes, Time: Instant
Components: Concentration, Range: 30‘ft Cone, Target: All in range, Area: Medium
Duration: 1 attack, Saving Throws: none, PP: 20
The Pokémon unleashes a flurry of curious, glowing leaves that chase the opponent,
dealing 1d6 damage to the opponents.