| Zombie Pandemic HQ | |
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+5Warhero30 Moose Adalinda Pest02 Havoc 9 posters |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Zombie Pandemic HQ Sun Jun 24, 2012 8:14 pm | |
| Welcome everyone to Mad Science Inc's Zombie Pandemic thread! So far, we're still getting our asses settled into Zombie Pandemic at the moment, so the threat will most likely change as time goes on (or not, lol.) Bellow, I will list some of the more vital information needed for the clan, as well as a list of active members. I'd like to start however, by thanking those who actually decided to give the game a try. Starting out it was just me, Trigger and Pengy, but thanks to you all, we're no longer the three amigos, but a full on militia!
The game is as much in its infancy as DF was when I first joined, but it seems like this game will be taking a different path from Dead Frontier, and from what I see so far, a better path.
Clan Name: (M.S.I) Mad Science Inc. Current Rank: 388 Current Members: 11 ----------------------------------------------------------
Safe House 1: Mad Pony Labs Coordinates: X: 38, Y: 21 Director: AngelDyne Features: Storage, Sickbay, Generator, Resting Area Current construction:
Safe House 1: Mad Science Labs - 1 Coordinates: X: 23, Y: 30 Director: None Features: None Current construction:
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Free Credits: You can earn free credits by undertaking various tasks on ZP's behalf. to do this, go to the shop, click 'get credits' and look at the bottom of the page. There will be two options: SponsorPay and SuperRewards. Ultimately, both options are hit and miss, and likely you aren't going to get the credits you've worked for. Bellow are a list of offers that HAVE worked and are confirmed as of the time of their posting.
SponsorPay Offers: Soul Of Guardian: +15 Credits Galaxy Legion: +22 Credots (requires a facebook account, need to get to lvl 10 before pays out) Reward Tv: +14 Credits
Last edited by W.Birkin on Tue Jul 03, 2012 9:06 am; edited 6 times in total | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Tue Jun 26, 2012 8:42 pm | |
| I am still enjoying this game. I only logged in to waste some points healing people recently but I plan on playing for a few hours tonight.
Just realized that training is meant to be done while normally playing, and that the benefit of being a member is being able to train while not playing.
Also dropped an old lady zombie in one shot of my Hi-power. (if we still had the sunglasses emote in would go here. could have sworn there used to be one.)
Last edited by Pengor on Tue Jun 26, 2012 11:38 pm; edited 1 time in total | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Tue Jun 26, 2012 10:02 pm | |
| I managed to make it to level 15. I've mostly been completing missions, avoiding combat whenever possible, etc. I've ran out of SP twice now and it fucking SUCKS. When you run out of SP, you become fatigued. When you become fatigued, you gain negative SP, which has to be made back up by waiting before you can go on to regenerate SP. You can also be attacked while fatigue and if you happen to be unconscious for 6 hours or more, you lose 50% of your health when you go into battle....
I gotta admit, having to wait 2 fucking days in order to get a good session in, is really starting to piss me off and this game isn't worth 6 bucks a month. If the game offered unlimited SP for premium members, I'd gladly pay the 6 dollars a month, perhaps more. But as it is right now? no.
Primary Weapon: Hi-Power Pistol / 7-9 dmg / 15 rounds / Special: Burst Fire Secondary Weapon: M37 Shotgun / 6-20 dmg / 8 rounds / Backup Weapon: Fire Axe / 4-8 dmg / Melee
Head: Fireman's Helmet / A.V: 7 Face: Sun Glasses / A.V: 1 Hands: Fingerless Gloves / A.V: 2 / S.Mod: +2 Agility Torso: BDU Jacket (Woodland) / A.V: 8 / S.Mod: +5 Encumbrance, +1 Agility Legs: Dark Jeans / A.V: 2 / S.Mod: +2 Encumbrance, -1 Agility Feet: Camo Sneakers / A.V: 2.5 / S.Mod: +2 Agility Back: School Backpack / A.V: 0 / S.Mod: +15 Encumbrance
I'm currently located at Mercy Hospital - X:47 - Y:42 | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Tue Jun 26, 2012 10:43 pm | |
| Level 10 right now, my username is Pengor and so far my gear is: (only bothering posting stats for gear not already posted) Weapon 1: Hi-power Weapon 2: Varmint Rifle / 12-16 / R: 110 Backup Melee: Medium Bayonet / 2-5 / Blades (in description says future update will allow mounting on rifle but not yet)
Head: Lumberjack Helmet / A.V. 6 Face: Scarve / A.V. 1 Hands: Fingerless Gloves Torso: Mercenary Shirt / A.V. 3 / S.Mod: Agility +3 Legs: Dark Jeans Feet: Tracking Boots / A.V. 3 / S.Mod: Agility +1 Back: School Backpack
Current location: College Campus HQ
I don't know if I'm as bothered by you with the SP limit. you level up very fast in this game, acquire things quickly, etc. Plus UD has trained me to be patient with such a mechanic.
By the way do random encounters increase with level? I have run into 6-7 on my way back from the insulin mission and don't remember getting a single one when I went out that far to try and revive you before.
Oh and how do you use the burst on the hi-power? :shock: Didn't know there was such a feature.
Last edited by Pengor on Thu Jun 28, 2012 2:18 pm; edited 3 times in total (Reason for editing : new gear acquired yo) | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Wed Jun 27, 2012 1:38 am | |
| - Pengor wrote:
By the way do random encounters increase with level? I have run into 6-7 on my way back from the insulin mission and don't remember getting a single one when I went out that far to try and revive you before.
Oh and how do you use the burst on the hi-power? :shock: Didn't know there was such a feature. I don't think the odds of a random encounter increase as you level up, but I do think that the odds are determined by a number of factors, such as if you're looting for items, the number of enemies in the area, how much weight you're carrying. Essentially the same sort of logic DF runs on. If you make a lot of noise, you're gonna attract something's attention. Only difference is, you can't really effect the sound you make. As for the Burst Fire option of the Hi-Power, I dunno, I haven't used it yet. What I do know is that the burst fire consumes an extra bullet when used. | |
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Warhero30 Survivor
Gender : Number of posts : 37 Age : 30
Character Sheet Name: Odin Weapons: .50 Taurus Raging Bull, Shoulder Harness Knife, Weighted Throwing Knife, Dual Concealed .22 Pistols, Garrote Wire Items: Spare Ammo, Zippo,Ciggerettes
| Subject: Re: Zombie Pandemic HQ Wed Jun 27, 2012 4:26 am | |
| I've started playing too now. Not going to bother posting my stats and such or equipment at the moment but i may get round to it later. Having fun so far. | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Wed Jun 27, 2012 7:40 pm | |
| Just got enough from the Varmint Rifle but I've no SP to test it out. =/ Also came across an interesting item called a sheriff star. the description says you might be able to convince someone you were a cop with this, possibly quest related? | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Thu Jun 28, 2012 2:12 pm | |
| SUPPLIES NEEDED FOR SAFEHOUSE:
2 lead pipes, 2 wrenches, a spark plug, and 3 bricks for the generator
5 sheets of scrap metal, 3 chains, an arc welder, and a mallet for the upgraded storage
a Blanket, 5 2x4's, and 2 pieces of lumber for the sleeping quarters
The safehouse is located at X38, y21. If you are a member of the clan it will show up on your map marked.
Last edited by Pengor on Sat Jun 30, 2012 4:19 am; edited 3 times in total | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Fri Jun 29, 2012 10:48 pm | |
| a lot of people play this game but no one talks about it except for in chatbox D:< | |
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Havoc Tragically Insane
Gender : Number of posts : 75 Age : 31
| Subject: Re: Zombie Pandemic HQ Sat Jun 30, 2012 10:08 am | |
| I think somebody needs to post a little information station showing all the currently known stores and hot spots coordinates on the map for easy access to those who have yet been able to find them. | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Sat Jun 30, 2012 3:19 pm | |
| errm, there is a wiki for this game.
edit: wow, you weren't kidding about joining another clan over the whole pony-named safehouse thing. Good luck with the new "Xtreme" clan. >_> | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Wed Jul 04, 2012 9:43 am | |
| for those on the test server, my character is Raccoon Survivor, add me and pm me. | |
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Pest02 Soldier
Gender : Number of posts : 426 Age : 33
Character Sheet Name: Frost Weapons: Samurai Edge(9mm) Items: USB necklace(Umbrella Uplink), 9mm ammo
| Subject: Re: Zombie Pandemic HQ Wed Jul 04, 2012 10:32 am | |
| I have decided to try this. If I decide to stay with it, I will tell you my characters name or possibly show up at a safehouse. | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Wed Jul 04, 2012 1:18 pm | |
| you have to be in the clan to actually see the safe house bud XD | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Thu Jul 05, 2012 9:41 pm | |
| My test server character is named Pengan. fooling around with melee weapons on him since I invested in none on my main, should be an interesting challenge. | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Fri Jul 06, 2012 4:01 am | |
| I tried to ad Pengan on the test server but it says you don't exist. | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Sat Jul 07, 2012 3:21 pm | |
| That's because I misspelled the name which is actually Pengnan. I will add you the next time I play. (tonight) | |
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Adalinda Pony Supreme
Number of posts : 14 Age : 34
Character Sheet Name: Crimson Weapons: Stealing Birkins cheeseburgers. Items: Birkins cheeseburgers
| Subject: Re: Zombie Pandemic HQ Sun Jul 08, 2012 12:41 pm | |
| I will be dual upgrading the Sleeping Quarters in mad pony labs here as soon as I get enough SP back to run back to the base, This will put it at tier 4 by tomorrow. | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Zombie Pandemic HQ Sun Jul 08, 2012 6:56 pm | |
| Yeah, I added 9 2x4s to a bunch of projects, and I'm currently assisting in the upgrade of the sleeping quarters.
Also, whoever said I was a tool is wrong. That's Tool's job.
EDIT: Went on a loot trip because I have less money than I normally do. Cancelled construction of Sleepyplace Lv3 on my end, but I cleared a space for you lot. You're welcome. | |
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W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Zombie Pandemic HQ Sun Jul 08, 2012 9:13 pm | |
| This was why I was trying to tell people not to go making a lot of safehouses.
They take a whole clan-effort to get set up properly. If you need to set up a temporary place log out on, that's ok, just be sure to either abandon it properly or to give it a name, like "temporary hobble" or something so everyone knows not to put effort in it. | |
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Moose Survivor
Gender : Number of posts : 14
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Zombie Pandemic HQ Tue Jul 10, 2012 3:09 pm | |
| Is this game better than DF? :3 | |
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Warhero30 Survivor
Gender : Number of posts : 37 Age : 30
Character Sheet Name: Odin Weapons: .50 Taurus Raging Bull, Shoulder Harness Knife, Weighted Throwing Knife, Dual Concealed .22 Pistols, Garrote Wire Items: Spare Ammo, Zippo,Ciggerettes
| Subject: Re: Zombie Pandemic HQ Tue Jul 10, 2012 4:18 pm | |
| Are we going to form a clan like the one on server 1 on the test server? | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Zombie Pandemic HQ Tue Jul 10, 2012 4:48 pm | |
| - Moose wrote:
- Is this game better than DF? :3
In certain ways. | |
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Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Zombie Pandemic HQ Tue Jul 10, 2012 5:43 pm | |
| - Moose wrote:
- Is this game better than DF? :3
It is indeed better than DF if you're a fan of text-based games, of which there are none better than ZP. It does, however, lack the real-time gameplay of DF, and is closer in resemblance to Urban Dead, which many players are turned off by. I'd be playing it right now, but I'm in more of a visual mood at the moment. *returns to Day Z and DF* | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Zombie Pandemic HQ Tue Jul 10, 2012 7:01 pm | |
| It's better than DF imo. DF had worse gameplay than a lot of flash-based games out there and I feel that the quality of writing in ZP and attention to detail in descriptions of locations make up for it. Yes, you will not like this game if you skip over all the text and just keep clicking the 'shoot' button. But if you found Urban Dead at all enjoyable you will love this game.
I'll be active in the game again as soon as I have internet setup. | |
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