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| Ogame Central - Statistics, Tips, Etc. | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Ogame Central - Statistics, Tips, Etc. Fri Apr 18, 2014 8:40 pm | |
| Gentlemen, since we've all begun our conquest in Universe Quantum under the flag of the ParaSOL Conglomerate, I wanted there to be a thread, to receive the advice-vomit that I have, as well as some tips for rookies by more experienced rookies. It's much easier for me to show you my databanks (L-lewd, Wesker-senpai...) via a thread than it is in the Chatbox, so perhaps you can come away having found some direction in your Ogame experience. We have interface basics thus far, any other questions may prompt me to write on a more advanced topic, but for now, this will do. - User Interface Basics:
User Interface (UI)The menu bar. This is the topmost bar, and it displays the following options: Your username, buddy list, personal notes, leaderboards, search, options, support, chat, and log out.
- Username - Your username can be changed every week via the "options" button. Other than this, it's just your username.
- Buddies - Ye ol' friends list. From here, you can view, of course, a detailed list of your friends in the first tab. Further explanations for options included in the buddy list in the spoilers below.
- Buddy List Details:
The second tab is "Buddy points," and this is a system by which you receive a special currency for inviting friends to join Ogame. It can be used to buy 7-day 10% boosts for one specific resource building's yield, Metal, Crystal or Deuterium. The third tab is how you invite your friends. A link is generated, and you simply send your friend this link, which will count as an invitation. The final tab is "requests" and you may accept or deny friend requests from here. Be mindful of who knows your online schedule, as this could lead to well-timed raids on your worlds while you're known to be away.
- Notes - This is where you can write notes to yourself, which are kept until deleted. Self-explanatory.
- Highscores - This is where you can see how you or your alliance measures up in the leaderboards. You're fighting for Rank 1, and these are divided into the categories of Overall, Economy, Research and Military. As a general rule, every 1k resources spent is 1 point.
- Search - You can search for players or alliances with this option, to send messages, buddy requests, or apply to an alliance.
- Options - All game options that can be modified, from your username, password and email preferences under "User data" to the standard amount of probes sent and how warnings are displayed, as well as elements of the UI being customizable in the following display tab, and the option to activate "Vacation Mode" in the extended tab. Vacation mode drops all production to 0 and makes you & your planets unable to be targeted for any reason by another player for a minimum of 48 hours, 24 hours in a speed universe.
- Support - Here you can find support for ingame issues.
- Chat - An Ogame IRC chatbox.
- Log Out - Durrrrr.
Directly below the menu bar are your resources. Metal is your primary resource, used for damn near everything. Crystal is used only slightly less than metal, and is still used for damn near everything. Deuterium is the gasoline of Ogame. It is fuel for ships, and used in specialized research and construction projects, as well as some buildings, and is the Cash resource of ogame. Dark Matter is a paid currency, although the surveys will yield plenty of it, and it can be found during expeditions. Energy is required for your mines to function. This should never go into the negative, except after building your first metal mine, swiftly followed by a solar plant. Then it should never go negative again.
- - - Cold War with kristen - ResultsAs of October 7th, 12:41PM CST, Kristen was destroyed by powers greater than our own. Hothead/Quiet Riot is in a position to inherit her account, but he does not want to. Kristen has just under 9,000 ships left. Fire at will if you don't want to have made your fleet for nothing! I'm proud of us all the same, though. We knew we could take her & gave it our all, and in doing so we jumped a considerable number of ranks & grew tighter as a unit. It was valuable experience, especially for myself, who has never needed to coordinate his own fleet for the purpose of such a war. This was a successful (if unsatisfying) conclusion, and we're stronger for the attempt we made at talking back with lasers. One of our players, Oddly, had done a great service to the cause! The equivalent of drawing a dick visible from orbit on lunar soil, and we recognize his unique sense of humor here! - Spoiler:
All's fair in war, space, and war in space! Don't take that too seriously, the mods can absolutely barbecue your ass in molasses for whatever. Soldier on, soldiers!
Last edited by Slothra on Tue Oct 07, 2014 12:48 pm; edited 5 times in total | |
| | | Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Sat Apr 19, 2014 2:35 am | |
| Yes yes, this is a fine thread to have. Ogame is a surprisingly vast experience, but everything follows a certain logic. Remember Pinocchio, always let your tech tree be your guide! Also, the Ogame wiki is very useful, if outdated in certain parts: http://ogame.wikia.com/wiki/Main_Page | |
| | | W. Birkin Veteran
Gender : Number of posts : 490 Age : 38
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Sun Apr 20, 2014 8:08 pm | |
| Metal: 62.292 Crystal: 36.730 Deuterium: 23.887 Energy: 2.687 Activity Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour. fleets Small Cargo 11 Large Cargo 6 Heavy Fighter 2 Colony Ship 1 Recycler 1 Espionage Probe 6 Solar Satellite 11 Defense Rocket Launcher 47 Light Laser 32 Building Metal Mine 16 Crystal Mine 17 Deuterium Synthesizer 13 Solar Plant 19 Robotics Factory 7 Shipyard 7 Metal Storage 5 Crystal Storage 6 Deuterium Tank 3 Research Lab 6 Missile Silo 1 Research Espionage Technology 4 Computer Technology 4 Weapons Technology 3 Shielding Technology 2 Armor Technology 3 Energy Technology 5 Combustion Drive 6 Impulse Drive 4 Laser Technology 4 Astrophysics 4 | |
| | | Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Mon Apr 21, 2014 5:47 pm | |
| Whuh?! Not sure how I missed this post. I'm guessing this was the player who crushed your raid, eh? That's a lot of light lasers to deal with without a buttload of light fighters, or preferably a couple bombers to soften them up. Actually, a couple bombers would solve this problem outright. You'll love bombers, once you have them unlocked. They cut through defenses like butter, particularly the fodder units. Really upgrades your raiding potential. I tend to unlock them before even battleships. | |
| | | Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Apr 29, 2014 12:37 am | |
| I thought posting the records of my ancient & advanced race of Two Toed Slothians, the precursors to the modern Three Toed Slothians, would help you guys understand what NOT to do. It's going to be quite some time until you get to this level, but it helps to know that if you keep at it, you'll get here. Might as well learn from my mistakes. --Pre-Rape "Glory Days"-- Defenses: RL: 14,500 LL: 24,000 HL: 300 Gauss: 385 IC: 320 PT: 450 Both shields, 50 ABMs. BattleFleet: LF: 6,250 HF: 5 Cruisers: 150 BS: 235 BC: 520 Bomber: 440 Dest: 160 RIPs: 0 Support Fleet: Sm.C: 1000 Lrg.C: 370 Colony Ship: 0 Recycler: 330 Esp. Probes: 435 Solar Sat: 260 Besides the fact that I was inactive with a small (For the universe) sitting fleet, I must have had tens of millions of sitting res. This was a profitable attack, I recall tens of thousands of Battlecruisers and almost 10 thousand Destroyers. I relied too heavily on Light Lasers, thinking bombers were my only issue, but Destroyers, for however rare they are, will wipe them up, and they did. The message here is a BALANCED & EFFECTIVE DEFENSE, without heavy focus on one specific unit outside of their role.When the Slothian Apocalypse occurred, this equated to a loss of 317,590,000 units of resources. I was far too confident in my defenses, a lot of fodder and many large guns. The lesson here is that versatile firepower (Gauss Cannons) and shielding cover (Ion Cannons) is just as important as any other part of an effective defense! Every unit contributes! Spammable units are Rocket Launchers & Light Lasers, as well as Gauss Cannons and Ion Cannons whenever possible. Turtles should focus on all 4, disregarding fleet almost entirely. UNIT CONTRIBUTION BREAKDOWN TIME!
- Rocket Launchers are your basic fodder, and should be built whenever possible.
- Light Lasers are your intermediate fodder, acting as a buffer against increasingly common ships with rapid fire against Rocket Launchers.
- Heavy Lasers can take out a light fighter in one shot, and are good en masse. Their high structural integrity helps absorb blasts from IPMs, guarding other units that are more versatile in function.
- Ion Cannons are absolutely necessary. They are the second, more versatile buffer for the survival of your bigger guns, and it is the goal of most other units to keep your larger guns firing for as long as possible.
- Gauss Cannons should be made whenever possible, and as many as possible. A good turtle's mainstay in a wall of thousands & thousands of GC opening up, tearing the enemy fleet into pieces. Their cost-effectiveness for their power, armor and shielding make them considerably more important than Plasma Turrets as a common defense.
- Plasma Turrets are up to your situation in the universe you're in. It's a judgement call. When RIPs become prevalent, I would recommend having 105 or more.
--Post-rape "Reformation"-- RL: 22,000 LL: 21,000 HL: 1,500 IC: 1,000 Gauss: 1,025 PT: 280 Both Shields, 50 ABMs For Battle: LF: 2,500 Cruisers: 105 BS: 0 Battlecruisers: 50 Bombers: 15 Dest: 30 RIPs: 7 Support Craft: Sm.C: 2 Lrg.C: 460 Recyclers: 90 Esp. Probes: 120 You can see how I've changed, with more Gauss Cannons, less Plasma Turrets, appropriate shield cover from Ion Cannons, a buffer of Heavy Lasers against any successful IPM attacks and a number of RL/LL that is closer to each other, so that one unit having rapid fire against one wouldn't be too destructive. My fleet is far more appropriate for a turtle, with the defensive but extraordinarily powerful and slow (for fleetsaving) RIP focus, instead of massing tiny ships. Don't count on not seeing a kind of ship. Your enemy will make the appropriate tool to crush you with if it's not in his arsenal currently. | |
| | | Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Apr 29, 2014 10:47 am | |
| Oh god, the humanity... humanity... Hugh Manatee.
*ahem* your post-reform numbers are basically what I aspire to on Universe 1. Cut those figures down to 10%, and I'd say it's a fine starter goal for Quantum as well. I've almost got my fodder where I want it to be. Next comes the mighty Gauss Cannon, of which I currently have a few, though not enough to be a considerable detriment to anyone with beacoup bombers. | |
| | | Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Apr 29, 2014 4:58 pm | |
| Here it is, my gift to you! Compiled below is the complete set of technical data for every combat ship and defense structure in OGame, so you can easily compare and commit them to memory without opening 20 different pages. Civilian ships have been excluded for brevity, since they're less important to memorize. Missiles have also been excluded, since they don't participate in traditional combat.
The information below assumes that all combat techs are at 0. Every level in each tech increases effectiveness by 10%, so at level 10 combat tech, the values for Hull, Shield, and Damage are double the base value provided. Now let's get started!
COMBAT FLEET
- Light Fighter
Hull Integrity : 4,000 Shield Integrity : 10 Weapon Damage : 50 Travel Speed : 12,500 Cargo Space : 50 Fuel Use : 20
Rapidfire Against : Probes (5) Satellites (5)
Rapidfire From : Cruisers (6) Deathstars (200)
- Heavy Fighter
Hull : 10,000 Shield : 25 Damage : 150 Speed : 10,000 Cargo : 100 Fuel Use : 75
RF Against : Probes (5) Satellites (5) Small Cargoes (3)
RF From : Battlecruisers (4) Deathstars (100)
- Cruiser
Hull : 27,000 Shield : 50 Damage : 400 Speed : 15,000 Cargo : 800 Fuel Use : 300
RF Against : Probes (5) Satellites (5) Light Fighters (6) Rocket Launchers (10)
RF From : Battlecruisers (4) Deathstars (33)
- Battleship
Hull : 60,000 Shield : 200 Damage : 1,000 Speed : 10,000 Cargo : 1,500 Fuel Use : 500
RF Against : Probes (5) Satellites (5)
RF From : Battlecruisers (7) Deathstars (30)
- Battlecruiser
Hull : 70,000 Shield : 400 Damage : 700 Speed : 10,000 Cargo : 750 Fuel Use : 250
RF Against : Probes (5) Satellites (5) Small Cargoes (3) Large Cargoes (3) Heavy Fighters (4) Cruisers (4) Battleships (7)
RF From : Destroyers (2) Deathstars (15)
- Bomber
Hull : 75,000 Shield : 500 Damage : 1,000 Speed : 4,000 (Upgrades to 5,000 at Hyperdrive 8) Cargo : 500 Fuel Use : 1,000
RF Against : Probes (5) Satellites (5) Rocket Launchers (20) Light Lasers (20) Heavy Lasers (10) Ion Cannons (10)
RF From : Deathstars (25)
- Destroyer
Hull : 110,000 Shield : 500 Damage : 2,000 Speed : 5,000 Cargo : 2,000 Fuel Use : 1,000
RF Against : Probes (5) Satellites (5) Light Lasers (10) Battlecruisers (2)
RF From : Deathstars (5)
- Deathstar
Hull : 9,000,000 Shield : 50,000 Damage : 200,000 Speed : 100 Cargo : 1,000,000 Fuel Use : 1
RF Against : Probes (1,250) Satellites (1,250) Small Cargoes (250) Large Cargoes (250) Light Fighters (200) Heavy Fighters (100) Cruisers (33) Battleships (30) Colony Ships (250) Recyclers (250) Bombers (25) Destroyers (5) Battlecruisers (15) Rocket Launchers (200) Light Lasers (200) Heavy Lasers (100) Ion Cannons (100) Gauss Cannons (50)
RF From : Nothing
PLANETARY DEFENSES
- Rocket Launcher
Hull : 2,000 Shield : 20 Damage : 80
RF Against : No planetary defenses have Rapidfire against anything.
RF From : Cruisers (10) Bombers (20) Deathstars (200)
- Light Laser
Hull : 2,000 Shield : 25 Damage : 100
RF From : Destroyers (10) Bombers (20) Deathstars (200)
- Heavy Laser
Hull : 8,000 Shield : 100 Damage : 250
RF From : Bombers (10) Deathstars (100)
- Gauss Cannon
Hull : 35,000 Shield : 200 Damage : 1,100
RF From : Deathstars (50)
- Ion Cannon
Hull : 8,000 Shield : 500 Damage : 150
RF From : Bombers (10) Deathstars (100)
- Plasma Turret
Hull : 100,000 Shield : 300 Damage : 3,000
RF From : Nothing
- Small Shield Dome
Hull : 20,000 Shield : 2,000
RF From : Nothing
- Large Shield Dome
Hull : 100,000 Shield : 10,000
RF From : Nothing
Learn it. Live it. Love it. | |
| | | Demon Eyes Kyo Veteran
Gender : Number of posts : 449 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Jul 15, 2014 9:42 am | |
| Im getting annhilated,
genius from hexagon [1:102:8] vs Sleepysrh from Anundo [1:102:10]
A_Shadow from Talon [2:496:4] vs Sleepysrh from Sekigahara [2:484:7]
LordPhoenix from Azezzel [1:113:13] vs Sleepysrh from Anundo [1:102:10]
Constant ransacking of all my resources cant defend myself send help, or cookies....preferably the cookies | |
| | | Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Jul 15, 2014 10:46 am | |
| This reminded me that I'd been neglecting Ogame, I found out that my Uni1 homeworld got crashed by 22,222 Destroyers.
Lost units: 413.010.000 debris field: 34.635.000 metal and 23.487.000 crystal.
In this game, I'm temperance incarnate and can rebuild, but I'm disappointed in myself for keeping a fleet I knew I couldn't manage. That's all that did me in.
| |
| | | Demon Eyes Kyo Veteran
Gender : Number of posts : 449 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Jul 15, 2014 1:39 pm | |
| whats "fleet crashed" mean
| |
| | | Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Tue Jul 15, 2014 5:34 pm | |
| My entire fleet was destroyed by an enemy. | |
| | | Trig Failed Experiment
Gender : Number of posts : 14 Age : 98
Character Sheet Name: Weapons: None Items: Nothing
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Wed Jul 16, 2014 1:58 am | |
| We're all amassing fleets, even me, hopefully we'll soon be smashing A_Shadow to bits. | |
| | | Demon Eyes Kyo Veteran
Gender : Number of posts : 449 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Thu Sep 18, 2014 5:32 am | |
| im offically dead on the game. i tried a few times to rebuild but im basically floating resourses at this point | |
| | | Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Mon Sep 22, 2014 3:13 pm | |
| Sorry to hear that, DEK. It's not a game for everybody, though, and I know you're quite busy offline with work & those things. Thanks for trying it! | |
| | | Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Ogame Central - Statistics, Tips, Etc. Wed Sep 24, 2014 2:25 pm | |
| Hostilities are open on Kristen - Skirmish. Take what you can, but be safe!! | |
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