| Raccoon City CYOA 2 | |
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+7Wesker Austin Powers mr dr sir man Z 1 fatalitywolf Peng Imp 11 posters |
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Guest Guest
| Subject: Raccoon City CYOA 2 Fri Nov 06, 2009 12:13 am | |
| The older members will perhaps remember my original Raccoon City CYOA, which did very well until I grew restless and had everyone violently killed off. >.>
Well, ever since then, I've been slowly building a sequel whenever I fell deep enough into a zombie mood to add to the list. And it's finally starting to look like it's nearing completion.
Now... You will also remember how tiring the original CYOA was for me. Basically, I had to write post after post for every single player. Now I'm willing to do it again, but before I waste any more thought on it, I want to know if you people would actually bother to play.
Pretty much, all you'd have to do is choose one of several options, which are always listed at the end of every post. |
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Imp Shotgun Surgeon
Gender : Number of posts : 83 Age : 33
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 12:29 am | |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 8:36 am | |
| I'll play. *starts thinking of a character* | |
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Imp Shotgun Surgeon
Gender : Number of posts : 83 Age : 33
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 11:19 am | |
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fatalitywolf Lord of Wolves
Gender : Number of posts : 164 Age : 31
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 11:20 am | |
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Z 1 Shotgun Surgeon
Gender : Number of posts : 79 Age : 31
Character Sheet Name: Talethal Yoric Weapons: Aeromancer Items: Lute, Raiper
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 1:51 pm | |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 4:16 pm | |
| Good, four people is definitely enough to convince me.
You can count on this being completed within the next day or two. Unfortunately, I have work tonight. >.< |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 6:24 pm | |
| - Anonymous01 wrote:
- more fisherman?
Naw. Something far better...*ponders* | |
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mr dr sir man Survivor
Gender : Number of posts : 8 Age : 28
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 6:52 pm | |
| hmm i know i was around when it happened but i dont remember it | |
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Austin Powers The Bartender
Gender : Number of posts : 72 Age : 31
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 7:45 pm | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 10:32 pm | |
| I dislike CYOA's, so I will not be participating, regretfully.
Good luck, though. | |
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Imp Shotgun Surgeon
Gender : Number of posts : 83 Age : 33
| Subject: Re: Raccoon City CYOA 2 Fri Nov 06, 2009 10:38 pm | |
| ...not...like...CYOA's...
KILL THE BLASPHEMER! | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 1:26 am | |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 1:35 am | |
| I name thee lazy!
But yes, five people is good enough. I'll have my work cut out for me. |
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Pest02 Soldier
Gender : Number of posts : 426 Age : 33
Character Sheet Name: Frost Weapons: Samurai Edge(9mm) Items: USB necklace(Umbrella Uplink), 9mm ammo
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 7:36 am | |
| Let's make it an even six. | |
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mr dr sir man Survivor
Gender : Number of posts : 8 Age : 28
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 8:39 am | |
| CYOAs do suck i have to agree with wesker | |
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Z 1 Shotgun Surgeon
Gender : Number of posts : 79 Age : 31
Character Sheet Name: Talethal Yoric Weapons: Aeromancer Items: Lute, Raiper
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 9:51 am | |
| Mr. did no one ever tell you "If you ant got nothing good to say, dont say it." | |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 10:32 am | |
| Sigh... Thanksgiving today, work tomorrow, and defensive driving class on Monday (Damn stop signs and police.) Fate has conspired against me. But alas, I shall get this thing started as soon as humanly possible~ |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 11:39 am | |
| Hmm... Guess I'll list a few key differences between this and the first one. People who never played the original (Though I don't think there are any) should disregard the following.
- You'll have many more location and looting options this time.
- There are several more weapon and item types on the loot-list.
- There are no armors.
- Firearms are more common, but they can cost you dearly, as you'll see when I get the whole document posted.
- You have less inventory space.
- This time around, you have several different combat options.
- Using vehicles is now an option.
- Now, your enemies can be dismembered. Depending on what body part they lost, their ability to kill you will be lessened in some fashion.
- Bosses are trickier.
- You can actually "win" the game this time, and there is a story if you happen to get far enough. In the original, you just ran around until something managed to kill you.
If anyone has any suggestions for the game, now would be the perfect time to say them. |
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Peng Spider Wizard
Gender : Number of posts : 272 Age : 30
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 6:05 pm | |
| Nice. Will be looking forward to this. Does our character profession make a difference in this one like it did in the last one? As in starting equipment and stuff. | |
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Z 1 Shotgun Surgeon
Gender : Number of posts : 79 Age : 31
Character Sheet Name: Talethal Yoric Weapons: Aeromancer Items: Lute, Raiper
| Subject: Re: Raccoon City CYOA 2 Sat Nov 07, 2009 8:35 pm | |
| Can, say all start out together if we so chose so. | |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Sun Nov 08, 2009 10:46 pm | |
| - Penguin Hunter wrote:
- Nice. Will be looking forward to this.
Does our character profession make a difference in this one like it did in the last one? As in starting equipment and stuff. Nope. Every character is exactly the same, since someone could hypothetically pick a solder and be twice as effective in battle as everyone else. However, when a soldier misses a shot, it won't be attributed to lack of skill like, say, a teacher would. Everyone will be equal without it actually seeming like they are. And when you begin the game, you get to pick one Tier-2 weapon, or two Tier-1 weapons. Professions will have nothing to do with starting items. - Quote :
Can, say all start out together if we so chose so. I dislike this notion, but you can if you want. |
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Guest Guest
| Subject: Re: Raccoon City CYOA 2 Mon Nov 09, 2009 12:07 am | |
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Imp Shotgun Surgeon
Gender : Number of posts : 83 Age : 33
| Subject: Re: Raccoon City CYOA 2 Mon Nov 09, 2009 1:18 am | |
| i like. | |
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Wesker Overseer
Gender : Number of posts : 667 Age : 34
| Subject: Re: Raccoon City CYOA 2 Mon Nov 09, 2009 11:54 am | |
| Tacgnol is GNNNNNNOOOOLLLLL! | |
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| Raccoon City CYOA 2 | |
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