there is a couple of things i would like to get in some sort of order, especially with the recent influx of members. first 3 points are general situations, after that is other things i have been taking into consideration as CFO.
what i'd like to achieve is a set of clear guidelines/rules for items&cash in the treasury.
1) item loans. as far as i'm concerned items in the treasury should be loaned out where needed. eg members that have the stat requirement to use a weapon but not the money to buy that weapon, could borrow said weapon from the treasury until they get their own. these items belong to the corporation and are to be returned once they are no longer in use.
2) cash loans. i am happy to make cash loans from UC funds in the event someone needs a weapon that is not in the treasury. i dont approve of loans for 'non-helpful' items, eg credit shop clothing, loud guns when you dont have a decent looting weapon, that kind of thing, but if its for something useful...
3) sales. anything in the treasury classified as 'for sale' should be available to UC members for a significant discount on current marketplace value, assuming it is something you are going to use. anyone reselling items shortly after buying them at a discount price should be blacklisted.
other factors.....
activity:
the more active someone is, the more inclined i feel to help them out. mainly as an active player will be able to repay/return loaned items a lot faster than someone who logs in once a week.
time spent in clan:
obviously, players who have just signed up should not be handed the keys to the vault. i think this depends more on activity, as an active member can contribute more in a week than a less active player can contribute in 10, so idk if some abitrary probation period might be needed.
collateral:
is always helpful, but does not have to equal the value of the loan IMO.
priority:
if 2 players want the same thing, who gets priority? the one who has been a member longest, or the one who asked first?
so...comments....things to add....?