seeing as we dont have any official agreed-on guidelines for clan funds and items, here you go:
Treasury: Rules and Policy.
1) Activity is a major factor in any transaction. This means both activity ingame, and activity in the UC thread. To gain access to the vault you will need to be an active poster in the ingame thread, as that is the core of the clan system in DF at this time.
2) New Members. You will gain access to treasury benefits when we feel we know you a little. This will be achieved by regularly posting (something constructive) in the clan thread and involving yourself in discussion and clan life.
3) Collateral. If you are fairly new to UC, some form of collateral would be appreciated as a show of good faith. This does not have to equal the value of your loan, but it should be worth something.
4) Vouchers. If you are well known for whatever reason, be it running a shop, service, or anything else involving a degree of trust, do let us know if we dont already. Having a higher post count from posting in clan, discussion, services, or buying/selling also helps establish your credibility.
Benefits:
1) Loans. Cash loans are available, how much and what for will have a bearing on the final decision. At time of loan, amount and duration will be agreed, along with a payment plan if it is for a large amount... eg $1m loan over 10 weeks at $100k a week.
2) Equipment. Equipment can be loaned from current stocks. Any item on loan to you belongs to the treasury and is not to be sold, switched to another account, or MC'd without consent of a level group 3 member.
3) Buying from the treasury. When selling surplus or redundant items, members will get first pick. Anything sold to a UC member will be priced at significantly less than marketplace price, or given for a small token donation, on the understanding it will be used and not sold. Quickly re-selling discounted items for profit is frowned upon.
On the general use of treasury funds:
1) Providing supplies for any clan activities. This includes ammunition and meds for use on clan grind runs, PVP on behalf of the clan, and when missions get added, supplies to get out and do missions as a clan. Non-GM's will be granted more ammunition.
2) Providing an equipment trade-in service. Need a better MC armour? Trade in your old set for one with more favourable stats. Need an x/8/8 weapon to make a hybrid build work? Trade yours for one in the vault.
3) Acquiring equipment that may be useful to members, in the form of marketplace purchases and repeated attempts at Junkyard MCing.
4) Making money to do everything with, through donations, quickbuy and sales.