- Demon Eyes Kyo wrote:
- Remember Jarki you have a USAS-12 and a Gau. Thats about 12 million dollars worth of hardwear that makes PvPing very simple.
GAU is never used, and is quite ineffective in PvP if against someone who knows what they're doing. USAS-12 is good, but I'm just as effective with it as a Raging Bull or VSS Vintorez. Most people who PvP have access to one of those, or something close like a Protecta.
- Demon Eyes Kyo wrote:
- PvPers:
+ you get to gloat when you kill a higher level player then you
+ Having high endurance means you can take a beating from zombies, but either way if you get hit 4-10 times from an LA, your dead.
+ Able to grind alot better then critical builds
+ They can hunt down greens with a higher success rate then looters
You can gloat when looting, if you loot a high level weapon or lots of cash or meds or food.
A looter usually has the endurance, and doesn't need it, due to their ability to dodge.
I'd say normally they're about equal, until you include OAs. And if that's the case, how is that such a "sacrifice"?
I find greens faster when I have no aggro, than if I have high aggro.
- Demon Eyes Kyo wrote:
- Have to waste around 200 points on stats that arn't entirely nesessary to looting such as strength and endurance
- Using their PvP weapons such as assault rifles and shotguns, can make looting complicated
- You never know who your next opponette will be 90% of the time
- You only stand to lose money
- You dont get exp, only player kill points
- If a PvPer fights for an hour they stand to lose between 15-60k depending on how often they win and by how much
- If you face someone with dusk armor your in for a long fight and need very high armor and weapons to stand a chance
- no missions to aid with PvP fights
That's also the same deal with looting. If you have a looting build, you won't necessarily have the build to grind/PvP with. Also, if you think Endurance isn't used in looting, then you're mistaken. Looting builds also have to waste tons of points in Critical and Agility, both unnecessary to the typical PvP Build, while only Strength is unnecessary in the PvE build (usually).
Assault Rifles are terrible PvP Weapons AND PvE weapons. Shotguns and HMG's are the only ones that are good, and both of them do fine in looting. I loot in High Aggro with a Raging Bull with ease, I'm sure you can do fine with a Shotgun.
You never know if you'll come across a green, a behemoth (who isn't exclusive to high aggro, btw), a screen full of sprinting longarms, etc. The game LOVES to throw curveballs at you, for some reason.
Looting is a risk. It's a huge waste of time and money if you don't gain anything, while also could result in a huge gain of cash. Either way, it's a risk, and still doesn't really seem like it makes PvP harder... if anything, it makes Looting harder, because you can go months without finding anything except Bandages.
I don't see how that makes PvPing harder, it just makes Looting more beneficial. Besides, PvP'ers spend hours grinding extremely easily, leveling much faster than a looter could.
If a looter loots for an hour they stand to have wasted... well, an hour. As well as several thousand of dollars worth of ammo. Etc etc. Basically the same thing as PvP.
Dusk Armour isn't that bad (only Dusk Reactive), and is still easily defeatable if you know what you're doing... it's the same like coming across a Behemoth ingame. Easily defeatable if you know what you're doing, but takes for-fucking-ever to kill. XD
Missions don't necessarily aid with looting either. Ext. Missions may clear an entire area, but I don't know about you, all I've ever found during that is money drops... nothing more. Only time I find anything useful? High aggro looting. Besides, PvPers use missions as a quick and easy way to gain Experience and Money for PvPing.
- Demon Eyes Kyo wrote:
Looters:
+ Only stand to make money if they dont get killed right away and then it's only a small amount of ammo and about 3-6k
+ Can get exterm missions to make looting VERY easy
+ Can just circle and kill the street zombies to make looting the buildings 3x easier
+ if you have 80-100 agility you can loot just about anywhere
+ have the "pause/refresh" exploit if they are about to die.
+ Can use multiplayer to loot in teams
+ Always make exp for their characters
+ Can make outpost close to the areas they wish to loot
True.
Already went over exterminator missions before, and how it doesn't truly help. If anything, it makes it more tedious and pointless.
Not true. As soon as you've killed one or two of them, they spawn in inconvenient places, and then unless you're good at dodging and have good agility, you're screwed.
Not true. It makes it easier, but it's still heavily reliant on dodging abilities. If this were true, anyone could loot... which is obviously not the case.
PvP'ers can also refresh when they're about to die. They just can't pause.
Looting in multiplayer is the stupidest move any looter can do. Invalid point.
True
True, but in PvP, you're already outposted close to where you want to PvP. No matter what.
- Demon Killer Kyo wrote:
+/- Have to use aroud 80-100 points on agility
- Tend to have a harder time dealing with Green Long Arms
- usually arn't well equiped to handle massive aggro AND loot
- Spend a large amount of time walking
Already went over this one earlier. It's usually more than that.
Yes, though I can do better with a Raging Bull than I can with any other weapon.
Same as above.
Absolutely. Waste about a half hour simply getting to the place you want to loot, and usually die in half the time it took to walk there, if not faster.
- Demon Eyes Kyo wrote:
USS should be higher then Chairman. They have to sacrifice alot more. Any player with 80 agility and a machete can loot LA's if they are smart enough. Great PvPers such as the USS will be have to gear up in as much strong equipment as they can to stand a chance. They should be rewarded for striving to meet the USS requirements, which could hurt their looting abilities. All a chairman has to really do is be an active forum poster and be good at making money.
Since when do USS sacrifice more? They love and want to PvP, and thus they probably already meet the requirements willingly. Your second statement is false. It's COMPLETELY reliant on skill with whatever weapon/statistics you have. Technically, I could loot with a PvP build (I've done it before when I was desperate for cash), just as well as someone could with an average looting build. Chairman has to make many more sacrifices. Not only do they have to waste much of their times trying to bring in money to support the clan, they also have to organize the Looters, keep track of the Storage (which is a job that would be hard for someone who only had that responsibility alone), keep track of the Looters, be active poster, get along with most, etc. USS only have to level up and get equipment, which looters and Chairman will be doing anyways. USS are striving for a requirement almost every DF player is striving for, while Chairman is doing that and more. Only their focus is PvE, rather than PvP.
Reznorock finds PvP easy, but PvE very hard (or at least, used to). He's the king of PvP, and has a weapon considered more broken than the GAU. I think that's saying something.
All in all, regardless of whether looting or PvP is harder or not, a military rank should NOT be higher than positions like the Chairman. It's simply a bad idea.